Simgirls dating simulator game ending
Meanwhile, on the way to Fight Club, the hero encounters Ryuji.
Ryuji wants the protagonist to avoid all of the girls in town, who he feels are rightfully his.
Within a few days, the protagonist is exponentially smarter, stronger, and more charming, and is developing stronger relationships with the female characters.
Now I have a facebook account, please search Sim man on facebook.
She fires a special DNA gun at him and goes back into the future.
Fortunately, the gun actually has the reverse effect; it gives the protagonist the ability to become the "megaplayboy" that the girl traveled back in time to stop.
When she wakes up, she has completely forgotten who she is.
The protagonist convinces her that she is his pet kitten, and that she should stay in the basement from now on.
The game is structured into days, with 100 energy points that can be invested into different activities.